Avowed: Obsidian is releasing a first-person RPG, set in the "Pillars of Eternity" world. I have no idea how open world it is.

Nauls

Ars Scholae Palatinae
887
Subscriptor
I’m about 12 hours in and digging Avowed so far, which is notable for me because I bounced off The Outer Worlds hard. It’s not a groundbreaking RPG by any means, but it’s just plain fun. If you’re like me and were wary about it, I’d recommend giving it a try on Game Pass.

The combat is enjoyable and much more kinetic than I anticipated. Lots of movement, dodging, and placement. Stunning, immobilizing, and aggroing enemies can be important as the game frequently puts you in combat situations where you’re outnumbered. There are plenty of weapons and skillsets that can be mixed and matched to suit however you want to play. I’m currently playing a gun mage and having a blast. Respec’ing your entire build is cheap and easy, assuming you have the right gear saved for what you’re spec’ing into.

Dialog options are deep and the voice acting is superb, as expected. The random banter between your companions at camp is entertaining and always makes me pause just to listen. Edit - The story so far is alright, nothing amazing, but it moves things along. Plenty of lore, especially if you're already versed in the world of PoE (I'm not), but you don't really miss out on anything if you gloss over it.

While not open-world, the regions are dense and fun to explore. Poking around off-path usually rewards you with something. The game is very vertical too. Sometimes when you think you’ve gone as high as you can go and found some goodies for that dopamine hit, you can actually climb even further and find more stuff. Enemies do not respawn and I haven’t come across any backtracking quests yet, so once you clear an area you’re effectively done with it. I don’t mind this at all, but some might. I do think it would be nice if there were some respawns, but I can understand why they did it.

The game also does a good job of not getting in its own way. Some of the QoL elements are what people tend to mod in to games like this anyway, like no carry weight on consumables and crafting materials. Only weapons and armor weigh anything. And if you do get overburdened you can simply send items back to your camp directly from the inventory menu, wherever you are. On that note, you can also reach back to your camp chest while at any merchant to sell things out of it, without having to load up for a sale run. You can also change the UI marker icons to be less intrusive and more encouraging of exploration.

All that said, I’m not very far in of course and there’s still plenty of time for it to turn stale. But considering I couldn’t even get a few hours into Outer Worlds? Avowed is looking like a win in my book.
 
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Arbelac

Ars Tribunus Angusticlavius
7,544
It's solid. I've been playing it hard, and it's at a nice intersection of RPG and first person action combat, without being overly punishing. I'm in the 3rd area now, and I'm starting to wonder what impact some of my decisions will have; I suspect this game will be good for a couple different playthroughs for choices.

It definitely helps if you have played either POE1 or 2, but it's accessible even if you haven't. Some of the lore will fly by unless you read the books that are scattered around. Obsidian has done significant world building for these series, and Avowed builds on the previous games (some spoilers for the PoE games are in this one).
 

Sparkfizt

Ars Tribunus Militum
1,918
In general it just feels competent as a game. It's not groundbreaking but it's done a good job being what it is. The world is very dense and constantly rewards exploration. Games systems are streamlined but not too much? On sale this game will be a real bargain. I'm nearing completion in the first major zone and it's holding my attention.
 

Kiru

Ars Tribunus Militum
1,762
I'm playing it using Gamepass (got a 14-day for $1 deal, we'll see how far I can get in that time).

I also bounced off of the Outer Worlds, so I was wary of paying $70 for the game, which is why I went the GamePass route.

It took me a bit to warm up to it, and I still don't personally think it's worth $70, but I'll probably buy it from Steam when the price goes down. I agree w/ Nauls on all of their notes.
 

NewNinetyNine

Wise, Aged Ars Veteran
2,125
Quick question:

I picked the nerdy/scholarly background but find myself enjoying guns and bows. Would I be penalizing myself or making the story odd if I was to continue with a ranger build and scholar background? E.g., flavor that makes no sense or INT checks in dialog?

(I don't remember the exact character creation choice names or attribute names on mobile.)
 

Nauls

Ars Scholae Palatinae
887
Subscriptor
Quick question:

I picked the nerdy/scholarly background but find myself enjoying guns and bows. Would I be penalizing myself or making the story odd if I was to continue with a ranger build and scholar background? E.g., flavor that makes no sense or INT checks in dialog?

(I don't remember the exact character creation choice names or attribute names on mobile.)
As far as I can tell the backgrounds are purely RP and just affect your generic dialog checks and background-specific flavor dialog. It doesn't appear to have any bearing on how the story plays out.

Given how the game is more than accommodating to any playstyle, you could be Arnold Schwarzenegger cosplaying as Gandalf and the game wouldn't care.
 
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Arbelac

Ars Tribunus Angusticlavius
7,544
As far as I can tell the backgrounds are purely RP and just affect your generic dialog checks and background-specific flavor dialog. It doesn't appear to have any bearing on how the story plays out.

Given how the game is more than accommodating to any playstyle, you could be Arnold Schwarzenegger cosplaying as Gandalf and the game wouldn't care.

Yup. I'm Arcane Scholar, and doing a sword and shield build, with a dash of "Minor Missiles" (come on, we all know that's actually Magic Missile.)
 
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Hound of Cullen

Ars Legatus Legionis
25,820
Subscriptor++
I fucked up. Accidentally went murder-hobo somewhere that I didn't want to, so I've stepped back to the entrance of the Emerald Stair. I have a lot of quests to redo, with a bit less bloodshed this time through.

Yes, I could have powered through, but I'm RPing as a nicey-nice, trying to respect everyone's point of view. At least I'll do my various quests in different order (and I've already tripped across two that I missed the last time through).
 

Locke

Ars Tribunus Militum
2,778
Its good, but not great. I'm near the end of Act 4, so things may change, but I'm not expecting it to.

If you get it you'll have a fun time, but I don't think it has the depth of writing or story telling of Tyranny or some other Obsidian works.

The biggest problem is the PoE world. The Big Reveal of how souls and The Wheel works in PoE I/II and the ramifications of the world were interesting. But that is done and as a result I was able to predict the story up to this point from the first hour or two of the game. I do not think the POE world, cosmology and mechanics are nearly as interesting as Obsidian thinks they are.

Its a hobby horse of mine, but it would be more interesting if the story was smaller stakes. The initial premise of "Empire wants to expand into new territory, but there are problems" is interesting enough. I think doubling down and focusing on the cosmology puts the world building too front and center.
 

Locke

Ars Tribunus Militum
2,778
Do you have a TLDR on this (spoiler tags or link to synopsis)? I played I up to the end but never finished and I didn’t get around to II. I
Souls are real things and when you die your soul is pulled through the Adra and through The Wheel to power the gods before being reborn. The gods and The Wheel were created by the Engwythans. In POE2 you find out the wheel is a physical object and all the Adra in the world connect to the wheel to transmit the souls. Then Eothis breaks the wheel.
 

Semi On

Senator
89,946
Subscriptor++
Souls are real things and when you die your soul is pulled through the Adra and through The Wheel to power the gods before being reborn. The gods and The Wheel were created by the Engwythans. In POE2 you find out the wheel is a physical object and all the Adra in the world connect to the wheel to transmit the souls. Then Eothis breaks the wheel.

Thanks!
 

zakael19

Ars Tribunus Angusticlavius
9,807
Subscriptor
Its good, but not great. I'm near the end of Act 4, so things may change, but I'm not expecting it to.

If you get it you'll have a fun time, but I don't think it has the depth of writing or story telling of Tyranny or some other Obsidian works.

The biggest problem is the PoE world. The Big Reveal of how souls and The Wheel works in PoE I/II and the ramifications of the world were interesting. But that is done and as a result I was able to predict the story up to this point from the first hour or two of the game. I do not think the POE world, cosmology and mechanics are nearly as interesting as Obsidian thinks they are.

Its a hobby horse of mine, but it would be more interesting if the story was smaller stakes. The initial premise of "Empire wants to expand into new territory, but there are problems" is interesting enough. I think doubling down and focusing on the cosmology puts the world building too front and center.

The world of Tyranny is way more interesting than POE's. I'm so grumpy they never did more with that.
 

Gub

Ars Tribunus Militum
1,755
Subscriptor++
The game needs to do a better job when it comes to quests that are no longer available. In one point in the game, unless you accept and complete certain quests before a major change to the story (which you may or may not be aware will happen), those quests will no longer be available, yet their markers (and sometimes the NPCs) will persist on the map. Really annoying to go to where a question is supposed to be and have nothing there or an NPC that won't interact with you. In my instance, I was not aware this was going to happen and was never given any kind of hint that a point of no return was coming. Sure, I can account for it next time, but the game couldn't done a better job of not letting you complete certain story quests until breakable sidequests were done. After this no return point, I was not able to turn in 2 quests because the people to whom you needed to turn them in to were no longer there.
 

xcmt

Ars Praefectus
5,532
Subscriptor
I'm...some hours in? It's just another adequate action-RPG, of the kind you have played a dozen times before. Parkour to get the glowy chest x500. Collect all the thiiiiiings to upgrade your weapon only to immediately find a better weapon in a shop. Dialog occurs in 8-10 word segments for easy display and selection on console. Hunt down the eighteen hidden totem pieces! It's fine, whatever. I've also never been able to get into PoE lore, so it's frustrating that the game seems to entirely hinge on all the old hits (Adra! Souls! Gods! Racism!) to the point where it just assumes you know and only provides barely enough exposition to placate reviewers.

Combat is surprisingly kinetic, but I don't know that it's always a good thing. Melee enemies have basically warp-jump tech and are always in your grill. Ranged enemies don't seem to always provide any indication that they are attacking you. They give you a bunch of tools and powers to manage the chaos of combat but only 6 quickslots. The wheel menu to access all your skills/items/companions is a goddamn mess. Stamina is a frustrating roadblock to the fast-paced combat they want to provide. Health/Essence not automatically regenerating out of combat means you have to deal with the awful slog of consumable management all the time. It's weird that that combat seems so recidivist in its friction points when the regular inventory management is so engineered towards modern convenience.

And the industry trend of the blank circle minimap needs to die. If you want me to get turned around hunting down glowy objects every 5 seconds, let me stay oriented by showing me an actual map instead of an empty black field with collectable icons.
 

Kiru

Ars Tribunus Militum
1,762
^^ Yeah, melee in this game is off-putting to me (especially, as you point out, the fact that enemy tend to warp to engage with you from sometimes ludicrous distances), so when I found a purple-level arquebus pretty early on, I just started blasting everything from afar.

I rented the game through a GamePass promo, so I'm not too disappointed in the game since I paid $1 for the pleasure of finishing it, but I'm not sure I'm going to actually buy it down the line, unless it's a steep discount; I don't really seeing myself wanting to play the game again (felt the same way about Outer Words).
 

Nauls

Ars Scholae Palatinae
887
Subscriptor
While I can understand why they didn't implement a theft mechanic in this game, it really is jarring at times. Everyone is barely scraping by and here I am grabbing anything that isn't nailed down, without even so much of a token protest.

"We've barely got enough to eat.." Say again? Sorry, I was busy cramming all these potatoes into my bag. Hey, you don't need all these weapons laying around either, right? They're really valuable you know. Yeah, I know I've already got 60,000 skeets in the bank, but gucci crafting materials aren't cheap! Skeet skeet!

Ironic how starvation is such a pervasive theme throughout the story, yet here I am, practically a walking Trader Joe's with all the food I've got crammed away.
 

cogwheel

Ars Tribunus Angusticlavius
6,855
Subscriptor
While I can understand why they didn't implement a theft mechanic in this game, it really is jarring at times. Everyone is barely scraping by and here I am grabbing anything that isn't nailed down, without even so much of a token protest.

"We've barely got enough to eat.." Say again? Sorry, I was busy cramming all these potatoes into my bag. Hey, you don't need all these weapons laying around either, right? They're really valuable you know. Yeah, I know I've already got 60,000 skeets in the bank, but gucci crafting materials aren't cheap! Skeet skeet!

Ironic how starvation is such a pervasive theme throughout the story, yet here I am, practically a walking Trader Joe's with all the food I've got crammed away.
I keep having to tell myself that they're going for a JRPG vibe, where everything lootable is there just for the PC, not for the NPCs. I agree that between similar-ish games having a theft mechanic and a lot of the dialog and ambient conversations talking about shortages, it's a pretty severe example of tonal dissonance. They probably should have just not put in so much lootable stuff lying around on tables or shelves in peoples' houses, and made you buy, harvest yourself from the wilds, or loot from defeated bandits, most of your food and crafting ingredients.

What's even weirder is that there are a few examples where Obsidian does point out that you're stealing. For example, when you get to Emerald Stair and meet Yatzli for the first time, you can loot her backpack that's leaning against a nearby railing, and she says something like "You do know I can see you rummaging around in my things, right?"
 

Semi On

Senator
89,946
Subscriptor++
What's even weirder is that there are a few examples where Obsidian does point out that you're stealing. For example, when you get to Emerald Stair and meet Yatzli for the first time, you can loot her backpack that's leaning against a nearby railing, and she says something like "You do know I can see you rummaging around in my things, right?"

A soldier got annoyed at me for blowing up a wall in Dawnwhatever that I could easily have walked around. Not enough to do anything, of course.
 
I got told off for snaffling evidence from a crime scene.

That said, I'm not sure any game that has had a theft and crime system for simulationist reasons has really profited by it. It's there because someone* once thought this sort of game should have that kind of simulationist "some of the things are owned by people" mechanic but actually stealing them is almost never a useful thing to do because they're almost always common vendor trash and the act of stealing is just looting whilst crouched.

So I don't really miss it.

*Todd!!!!
 
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Ardax

Ars Legatus Legionis
19,513
Subscriptor
There's one if you're stealing money from the beggar's plate too.

I think those moments are really more for the player who's role playing than anything else. There's no opportunity to undo the action. If you're video gaming and being a loot goblin murder hobo, who cares? If you're trying to inhabit the head space of a "good Envoy" and you get chastised, you might feel bad and pay more attention before you do stuff.

It's a little weird, especially as you end up with enough food to feed an army when people are starving.
 
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